Friday, 30 May 2014

WotR SBG - Turn Three MOVES

At the end of round 2 the following battles were resolved:

  1. Harad vs Gondor at Pelegir (HARAD WIN AND CAPTURE PELEGIR)
  2. Dwarves 1&2 attacking Rhun (capital) (DWARVES WIN AND CAPTURE RHUN)
  3. Isengard vs Rohan at Oruwaith Laur (Isengard withdraw no battle)
  4. Arnor vs Hunter Orcs (ARNOR WIN AND KEEP REGION)



List below are the moves for each of the armies in round 3:

Army orders 1:

1. Harad and Umbar
  • Pelegir to Lossarnoch (attacking city)

2. Mordor
  • Minus Morgul to North Ithilien (region un-occupied)

3. Gondor & Fiefdoms
  • Osgiliath to Southern Ithilien (attacking Harad region)

4. Isengard & Dunland
  • Oruwaith Luar to North Dunland (Own city)

5. Rohan & Wanders in the Wild
  • Druadan Forest to Western Emyn Muir (region un-occupied)

6. Moria & Goblin Town
  • Darth Celebrant to Western Brownland (region un-occupied)

7. Rivendel & Lindon
  • North Ered Luin to Evendim (region un-occupied)

8. Azogs Hunters, Gundbad & Angmar

  • Carrock to Old Ford (region un-occupied)

9. Easterlings & Khand
  • Southern Dorinion to Northern Dorinion (region un-occupied)

10. Lothlorien & Mirkwood
  • Northern Mirkwood to Carrock (Angmar City)

11. Durins Folk & Army of Thror
  • Western Rhun to Northern Dorwinion (attacking Eastern army - who withdraw)

12. Arnor & Shire
  • Cardolan to Tharbad (region un-occupied)


Army orders 2: 

1. Harad and Umbar
  • South Ithilien to East Harondor (Withdrawing to own region)

2. Mordor
  • Noman land to Southern Rhovinion (region un-occupied)

3. Gondor & Fiefdoms
  • Erech to Anfalas (region un-occupied)

4. Isengard & Dunland
  • Isengard to Fords of Isen (Rohan region)

5. Rohan & Wanders in the Wild
  • Oruwaith Laur to Fords of Isen (defending own region - Isengard army moving in)

6. Moria & Goblin Town
  • Fords of Bruinen to Troll Shaw (attacking Rivendell region)

7. Rivendel & Lindon
  • Rivendell to Troll Shaw (Defending region)

8. Azogs Hunters, Gundbad & Angmar
  • Gundabad to Carrock (defending own city)

9. Easterlings & Khand
  • South Rhun to East Rhun (own region) 

10. Lothlorien & Mirkwood
  • Rhosgobel to Carrock (Angmar City)

11. Durins Folk & Army of Thror
  • Western Rhun to Vale of Celduin (region un-occupied)

12. Arnor & Shire
  • North Downs to Arnor (Attacking Angmar region)

The following battles now need to be resolved:

  1. High Elves vs Moria at Troll Shaw
  2. Lothlorien1&2 vs Angmar at Carrock (city) - (Lothlorien withdrew without a fight
  3. Isengard vs Rohan at Fords of Isen
  4. Harad vs Gondor at Lossarnoch

Army moves for round 3

WotR SBG - Round 2 battle - Arnor v Angmar

The stage was set - Sam's Angmar army had invaded North Downs on the boarder of the shire, forcing my main Arnorian army (1000 points of Grey Company) to step up and fight to rid the region of the orc scum!

Sam's force was circa 700 points so when the armies were laid out the odds did not look good for the evil army... 1000 points of Grey company is a lot of bows.

Angmar and Hunter Army

Angmar and Hunter Army

Angmar and Hunter Army

Rangers of Arnor

More Rangers and Rangers of the North

Lots of Rangers of the North with yet more rangers!

As defender I placed 2 x minor terrain pieces,
just inside my bow range to help me pick off the orcs as those that pass the climb test
and so will get shot 

The Grey Company army rolls so many dice each round and easily whittle down the orcs,
who are desperately trying to cross the open ground

Sam reflects on his dead pile, having still not reached my line

A few stragglers are picked off

Finally the lines collide, but it is clearly too little too late and the orcs are
quickly surrounded

More rangers try to get into the battle

But the orcs are destroyed and removed from play

Not much surprise really, the Grey Company decimated the evil army and sent them back to Mount Gundabad to reform and start a new, the area is (for now) clear of orcs and the Arnor can once again start to reclaim their homeland.

Next round Louis will be taking over the Angmar army.



Sunday, 11 May 2014

WotR SBG - Turn Two MOVES

List below are the moves for each of the armies:

Army orders 1:

1. Harad and Umbar
  • West Harondor to Pelegir (attacking)

2. Mordor
  • Cirith Ungol to Minus Morgul (region un-occupied)

3. Gondor & Fiefdoms
  • Osgiliath to Pelegir (defending)

4. Isengard & Dunland
  • Edenwaith to Oruwaith Luar (region un-occupied)

5. Rohan & Wanders in the Wild
  • Folde to Druadan Forest (region un-occupied)

6. Moria & Goblin Town
  • Lothlorien to Darth Celebrant (region un-occupied)

7. Rivendel & Lindon
  • Ered Luin to North Ered Luin (region un-occupied)

8. Azogs Hunters, Gundbad & Angmar

  • Eagles Eyrie to Carrock (region un-occupied)

9. Easterlings & Khand
  • Ash Mountian to Southern Dorinion (region un-occupied)

10. Lothlorien & Mirkwood
  • Woodland realm to Northern Mirkwood (region un-occupied)

11. Durins Folk & Army of Thror
  • North Rhun to Rhan (attacking Eastern Capital)

12. Arnor & Shire
  • Old Forest to Cardolan (region un-occupied)


Army orders 2: 

1. Harad and Umbar
  • East Harondor to South Ithilien (region un-occupied)

2. Mordor
  • Dagorlad to Noman land (region un-occupied)

3. Gondor & Fiefdoms
  • Lamedon to Erech (region un-occupied)

4. Isengard & Dunland
  • Gap of Rohan to Isengard (region Capital)

5. Rohan & Wanders in the Wild
  • Fords of Isen to Oruwaith Laur (region un-occupied - BUT Isengard army moving in)

6. Moria & Goblin Town
  • High Pass to Fords of Bruinen (attacking undefended region)

7. Rivendel & Lindon
  • Troll Shaw to Rivendell (region Capital)

8. Azogs Hunters, Gundbad & Angmar
  • Arnor to North Downs (attacking Arnor)

9. Easterlings & Khand
  • Remain to defend capital 

10. Lothlorien & Mirkwood
  • Old Forest Road to Rhosgobel (region un-occupied)

11. Durins Folk & Army of Thror
  • Vale of Carnen to Western Rhun (attacking Eastern Capital)

12. Arnor & Shire
  • Weather Hills to North Downs (defending region)

The following battles now need to be resolved:

  1. Harad vs Gondor at Pelegir
  2. Dwarves 1&2 attacking Rhun (capital)
  3. Isengard vs Rohan at Oruwaith Laur (Isengard withdraw no battle)
  4. Arnor vs Hunter Orcs
Army moves for round 2

Watch for battle report and more news on the moves and factions of our Middle Earth Campaign.



Saturday, 10 May 2014

WotR SBG - Turn Two BUILD

This is the start of round two, the army points have been added to the Faction page and the players have used their TACT points as follows:

Michael - 

  1. Moria Goblins:Dan you need to let Michael know your army in Rivendell - rolled 4 partial success - disclose army points and one hero of your choice
  2. Gondor
    - Converted Osgiliath to a Fortress - this now has walls

Thomas - 

  1. Mirkwood Elves :
    - scouted:
    - Goblins in Lothlorien - 1 (utter failure - captured and tortured - failure =4 misinforms and is slain)- Mordor army in Dagorlad - 3 (Justin to disclose points value)- Easterlings in Western Rhun - 3 (Dan disclose points value)
  2. Isengard:- scouted Rohan at Isen (using all 3 points 3 +2 add points = 5)(Success - Rick to provide army points and list of all heroes)

Rick - 

  1. Rohan:
     - 1 point scout Isengard at Gap of Rohan - 4 (Partial success - Thomas to disclose army points and one hero of your choice).
    2 points to buy minor terrain in Ford of Isen
  2. Harad:
    - 2 points to move up, 1 point to scout Gondor in Osiliath - 3 (
    Michael to disclose points value)

Dan - 

  1. High elves:
    - Goblins in High pass  - 4 (P
    artial success - Michael disclose army points and one hero of your choice) - Weather Hills - 4+1 = 5 (Success - Justin to provide army points and list of all heroes)
  2. Eastern scouting the following:
    - North Rhun - 4+2 = 6 (Total success - 
    Sam to show full army list)****(Dan - just so you know, good forces CANNOT attack good forces)

Sam -

  1. Built a fortress in Angmar 
  2. Build a fortress in Iron Hills - these are both now walled
Justin - 

  1. Built a fortress in Bree 
  2. Build major terrain in Dagorlad

Please can you email the person(s) you need to from this email, Sam will start the movements:
Turn/priority orders for this round:

1. Harad and Umbar
2. Mordor
3. Gondor & Fiefdoms
4. Isengard & Dunland
5. Rohan & Wanders in the Wild
6. Moria & Goblin Town
7. Rivendel & Lindon
8. Azogs Hunters, Gundbad & Angmar 
9. Easterlings & Khand
10. Lothlorien & Mirkwood
11. Durins Folk & Army of Thror
12. Arnor & Shire

Where there is a +1/2 this means that the tact point has been used and the remaining used to buff this up.

WotR SBG - Turn 1

So each army made their moves and we saw two epic battles between




Moria vs Galadhrim - for Lothlorien















Dwarves vs Easterlings - for Northern Rhun



Sam to update!






Faction controlled areas at end of turn 1