Tuesday, 23 December 2014

WotR SBG - Turn 6 Moves

Tact points:
1. Mordor - militia 
2. Gondor & Fiefdoms - militia
3. Isengard & Dunland - militia
4. Rohan & Wanders in the Wild - militia
5. Moria & Goblin Town - go first
6. Rivendel & Lindon - militia
7. Azogs Hunters, Gundbad & Angmar - go last
8. Easterlings & Khand - militia
9. Harad and Umbar - militia
10. Lothlorien & Mirkwood - militia
11. Durins Folk & Army of Thror -Militia
12. Arnor & Shire - militia 
 So order of play is 

1. Moria & Goblin Town
2. Mordor
3. Gondor & Fiefdoms
4. Isengard & Dunland
5. Rohan & Wanders in the Wild
6. Rivendel & Lindon
7. Easterlings & Khand 
8. Harad and Umbar 
9. Lothlorien & Mirkwood 
10. Durins Folk & Army of Thror -?
11. Arnor & Shire 
12. Azogs Hunters, Gundbad & Angmar

Army Moves:
Army 1

1. Moria & Goblin Town - Rivendell from Fords of Bruinen
2. Mordor - north ithilien to dead marshes
3. Gondor & Fiefdoms - Pelegir from Lamedon
4. Isengard & Dunland - Remain in Hollin
5. Rohan & Wanders in the Wild - Fangorn to Darth Celebrant
6. Rivendel & Lindon - trolls shaw to rivendell
7. Easterlings & Khand -  Iron Hills to Vale of Carmen
8. Harad and Umbar - West Harondor to Osgiliath
9. Lothlorien & Mirkwood - will stay in the Eagles Erie
10. Durins Folk & Army of Thror - both trapped at Vale of Carmen.
11. Arnor & Shire - Move in to Moria
12. Azogs Hunters, Gundbad & Angmar - to Angmar.


Army 2

1. Moria & Goblin Town - Old Forest Road
2. Mordor - Vale of C to Northern Rhovanion
3. Gondor & Fiefdoms - Gondor2 army is trapped in Osgilith.
4. Isengard & Dunland - to Fords of Isen
5. Rohan & Wanders in the Wild - Fords of Isen
6. Rivendel & Lindon - South erid Luin  To Minhiriath
7. Easterlings & Khand -  Northern Dorwinion to Western Rhun.
8. Harad and Umbar - Remain in Pelegir
9. Lothlorien & Mirkwood - will move into Rhosgobel
10. Durins Folk & Army of Thror - both trapped at Vale of Carmen.
11. Arnor & Shire - To Ettenmoors
12. Azogs Hunters, Gundbad & Angmar - to Angmar


Thursday, 27 November 2014

Battle Companies - Crew of the Drake battle 2



"Who are you to deny us passage."
Corsair to Aragorn, THe Return of the King

Fog of War
Following on from their first battle the crew of the Drake find themselves attacked by the Dunlending set on revenging the Corsair attack. With thick fog closing in the Corsairs do not have the time to collect their plunder and have to get ready to fight the returning hunters...

Sulez, of the Drake ready's his men as the fight starts...

..."TO YOUR POSITIONS QUITE, AND READY TO FIGHT"



The Corsairs on the edge of the plundered town

Captain Sulez leads his men in to a ruin to defend against the returning warriors

Just in sight the Dunlendings rush forward

Along with conscripts 

The Corsairs take cover in the ruins and open fire on the advancing troops

who, also quickly take cover

Fight ya dogs, FIGHT!

The Dunlendings rush in on all sides

Sulez leads by example and kills several Dunlendings

The Corsairs make short work of the Dunlending warriors and the battle is over in no time

Dunlendings are broken and flee, the battle is over

The crew upgraded and with the plunders of war re-board the Drake and set sail

Corsair ship - the Drake

Onward to the next battle!
The two battles against the Dunlendings we well fought and won by the Corsairs.  Captain Sulez and his Bo'son each gained an upgrade, whilst one of his bowmen found a crossbow and is now a Arbelsetor.

The crew drunk on the spoils of victory head of for the next battle...


We welcome anyone interested in playing The Hobbit SBG, Lotr SBG, WotR or any warhammer/40K battle - why not let us know so that we can arrange some starter battles, like the one above, or if you/your club want to challenge us. We have all the LOTR/Hobbit SBG figures and LOTR scenery from the Mines of Moria to the siege of Helms Deep, snow fields to desert boards ready and waiting.

Why not join our watch list for updates and look out for Easters weekend battle event... two days of fighting in the ruins of Osgiliath, Helms Deep and Far Harad, you cannot afford to miss it.


Feel free to come along to Midsussexwargaming or arrange a game.

Wednesday, 26 November 2014

Battle Companies - Crew of the Drake battle 1






"The black sails of the Corsairs... The Corsairs are here, the Corsairs are here!"
 Return of the King, The Lord of The Rings


Fear, Fire, Foe
With the war of Umbar raging on, Sulez is appointed Captain of the Drake and tasked to build a crew fit to serve the Fleet Master and be ready for the next campaign.  

Set on pillaging the coast of Gondor and the Fiefdoms, Sulez sets sail on the Drake.  With a small crew of cut throats and vagabonds from Umbar's slums - he is seeking his revenge on the arrogant and vain kingdom of Gondor, for the murder of his family in the sacking of Harondor...

...after that, the temptation of acquiring his own fleet is in the back of his mind, but for now - the Battle Companies campaign begins...

First, Sulez sails to the Greyflood River on the coast of Minhriath to test his warriors, gain experience and gather some gold, and finds a Dunlending town ripe for the picking.


Captain Sulez with his Bo'son and crew aboard the Drake

The Corsairs of Umbar - Crew of the Drake

The Corsair ship the Drake and Crew spot a town on the coast of xxxxxx,
needing supplies they set ashore and begin their attack

But before they land, they are spotted and the alarm raised

The Corsair Battle Company spread out and prepare to raise the town to the ground

5 houses to destroy and a small band of warriors to defend the town

"Take cover" The towns guard sneak behind their houses ready to attack

Captain Sulez leads the attack

and the defenders archer takes pot shots

BURN THEM ALL, PILLAGE THE LOT

The Corsair archer returns fire

The Drakes decks are cleared and ready for the loot!

But the defenders rush to stop the fire 

sneaky, the defenders split and prepare to attack from both sides

but my archers see them and open fire

with their cover blown and the building alight the defenders run forward

The fight is on, and the Corsairs are trapped 

Everyone to their aid, this fight is about to get going

The thick of it

But eventually the corsairs win and kill several Dundelings

Broken the Dundelings run, but are chased down by the crew

out numbered... 

it's all over

One last fight...

holding on against all the odds

But victory to the corsairs
Before the Crew had time to celebrate their victory, the raised alarm had alerted the nearby hunting party from the town and Sulez was forced to use the fog to escape and take cover on foot and leave his ship so that he could face the returning defenders and fight their way out with the loot.  The next battle will once again see the Corsairs face the Dundelings in a grudge match... but who will win?


We welcome anyone interested in playing The Hobbit SBG, Lotr SBG, WotR or any warhammer/40K battle - why not let us know so that we can arrange some starter battles, like the one above, or if you/your club want to challenge us. We have all the LOTR/Hobbit SBG figures and LOTR scenery from the Mines of Moria to the siege of Helms Deep, snow fields to desert boards ready and waiting.  

Why not join our watch list for updates and look out for Easters weekend battle event... two days of fighting in the ruins of Osgiliath, Helms Deep and Far Harad, you cannot afford to miss it.


Feel free to come along to Midsussexwargaming or arrange a game.


Tuesday, 25 November 2014

Hobbit: Batrep - Ring of Power






"Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die."
J.R.R. Tolkien's, epigraph to The Lord of The Rings


A ring of power has been found, the race is on. Men, Elves and Uruks drawn by the power of ring which has been locked in a chest by Radaghast the Brown.

Each army was 650 points, I took Arnor, Sam Mirkwood Elves and Rick Uruk Hai from Isengard.

All against all, winner is the person who gets off the opposite side with the ring... 

...who will won?


The Last King of Arnor brings the Kings Guard to seek a ring of power

Lurtz, with his Uruk's enter the field

Sam's Mirkwood elves enter the field with Legolas and Tauriel

"Forward men of Arnor" The guard push forward

The Uruks charge up the middle

The Elves line up for a few rounds of bow fire

Arvedui and Arathorn view the pize

The Uruks split and charge both the men and elves!

The rangers of Arnor open fire on the Uruk Phalanx

Slowly, slowly... The elves edge forward, firing as they go, and decimate the Uruk phalanx

Sam's Dunedain contingent finish of the Uruks on his flank

Despite several rounds of elven bow fire (which thanks to their defense and Malbeth leaves minimal damage), the Arnorians reach the ring at the same time as a few Uruks and Tauriel, the fight is on.

Tauriel fights on both sides, whilst the support is shot away by Mirkwood Elves

The Elves hold, and improve their accuracy 

Rangers hold off the Uruks

The fight for the ring continues with it still locked in the chest

Tauriel fights the Uruks while the Arnor Captain tries for the ring

The ring is mine!

The elves start to push forward, the ring has been found

"FORM DEFENSIVE LINE" The Arnorian's capture the ring of power and prepare to withdraw

The rangers of arnor push the Uruks to attempt an early break through

The rangers take the upper hand

Withdrawing the arnor warriors move back looking for a route to exit the board

Sam's Mirkwood Elves push up to continue to try to kill Arnor with bow fire... which still has minimal damage

Heroic march! The warriors bubble wrap the captain to protect him from bow fire as they push to the board edge

Both Sam and Rick charge everything at the arnor 

Too little to late, the elves line up for more fire

The rear guard break off to hold up the chasing armies

The ring takes the lead and marches forward

The Uruk and Elves struggle to run across the field


Every man to himself

With the Uruks broken and the elves still sat in the middle of the field firing at the men,
the battle is all but lost

Arnor reach the board edge and win the ring and the game



Final thoughts:
I love my Arnor army, they held up really well against the continual elven bow fire and strength of the Uruk Hai. Malbeth was superb and saved nearly every wound the elves managed to get against the men.  The Uruk's divided their force and paid for it, the elves ripped through their ranks and with no fury saves they fell far too easy.  Mirkwood, were too reluctant to get in to the fight and this allowed Arnor to capture the ring and escape to win the battle.

Man of the match:
Quite simply - this has to be Malbeth the seer.  He earnt more than his points value and saved Arnorian's time after time and allowed them to stand firm against the elves sustained fire.

The Hobbit Arnor - Malbeth the Seer with warband of Arnor Rangers
Arnor - Malbeth the Seer



We welcome anyone interested in playing The Hobbit SBG, Lotr SBG, WotR or any warhammer/40K battle - why not let us know so that we can arrange some starter battles, like the one above, or if you/your club want to challenge us. We have all the LOTR/Hobbit SBG figures and LOTR scenery from the Mines of Moria to the siege of Helms Deep, snow fields to desert boards ready and waiting.  


Why not join our watch list for updates and look out for Easters weekend battle event... two days of fighting in the ruins of Osgiliath, Helms Deep and Far Harad, you cannot afford to miss it.


Feel free to email us to come along or arrange a game.


Mid Sussex War Gaming club
East Grinstead