Tact points:
1. Mordor - militia
2. Gondor & Fiefdoms - militia
3. Isengard & Dunland - militia
4. Rohan & Wanders in the Wild - militia
5. Moria & Goblin Town - go first
6. Rivendel & Lindon - militia
7. Azogs Hunters, Gundbad & Angmar - go last
8. Easterlings & Khand - militia
9. Harad and Umbar - militia
10. Lothlorien & Mirkwood - militia
11. Durins Folk & Army of Thror -Militia
12. Arnor & Shire - militia
So order of play is
1. Moria & Goblin Town
2. Mordor
3. Gondor & Fiefdoms
4. Isengard & Dunland
5. Rohan & Wanders in the Wild
6. Rivendel & Lindon
7. Easterlings & Khand
8. Harad and Umbar
9. Lothlorien & Mirkwood
10. Durins Folk & Army of Thror -?
11. Arnor & Shire
12. Azogs Hunters, Gundbad & Angmar
Army Moves:
Army 1
1. Moria & Goblin Town - Rivendell from Fords of Bruinen
2. Mordor - north ithilien to dead marshes
3. Gondor & Fiefdoms - Pelegir from Lamedon
4. Isengard & Dunland - Remain in Hollin
5. Rohan & Wanders in the Wild - Fangorn to Darth Celebrant
6. Rivendel & Lindon - trolls shaw to rivendell
7. Easterlings & Khand - Iron Hills to Vale of Carmen
8. Harad and Umbar - West Harondor to Osgiliath
9. Lothlorien & Mirkwood - will stay in the Eagles Erie
10. Durins Folk & Army of Thror - both trapped at Vale of Carmen.
11. Arnor & Shire - Move in to Moria
12. Azogs Hunters, Gundbad & Angmar - to Angmar.
Army 2
1. Moria & Goblin Town - Old Forest Road
2. Mordor - Vale of C to Northern Rhovanion
3. Gondor & Fiefdoms - Gondor2 army is trapped in Osgilith.
4. Isengard & Dunland - to Fords of Isen
5. Rohan & Wanders in the Wild - Fords of Isen
6. Rivendel & Lindon - South erid Luin To Minhiriath
7. Easterlings & Khand - Northern Dorwinion to Western Rhun.
8. Harad and Umbar - Remain in Pelegir
9. Lothlorien & Mirkwood - will move into Rhosgobel
10. Durins Folk & Army of Thror - both trapped at Vale of Carmen.
11. Arnor & Shire - To Ettenmoors
12. Azogs Hunters, Gundbad & Angmar - to Angmar
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